Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 10-09-2003 , 11:32 PM
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heres the back.

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# 17 11-09-2003 , 08:42 AM
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DgAPc

Nice peice of work man! The only thing that bothers me about him is the shader/texture you have used on him - he looks metallic!

Keep his skin shiny but more like the skin on a horse, you know that satin/velvety finish. A bump map or too would help to make it even more real too.

But if you want the effect you have achieved - then take no bleeding notice of me!

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Are you gonna animate him?


Tickety boo and ta ta for a bit...
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# 18 11-09-2003 , 08:27 PM
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Yeah I know what you mean about the skin. It was one of my first characters I ever done. I'm probly gona keep it how it is for know and learn from the experience and move on. You never know I might change it. I would like to texture it in photoshop though.

Yes I am animating him. I'm half way done with it right know. I'm almost done with the modeling. Still have a little things to put in it. I still have to mess around with the lighting, which i suck at. Because I don't know where lighting is post to go.

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