Ok, just playing around tonight. I'm attaching 2 images....the first starfield is done with Oculus' leather texture method. The 2nd is paintFX, not painting a sphere, but adjusting the scene color to black and painting the scene at depth. If Anything, folks can see the results of the various methods.
So without further adieu...here's the leather texture connected to the color node of a blinn (all specularity turned to 0 basically and everything else adjusted to what oculus said...once you start fiddling, it's basically common sense).
I'm kinda digging this one for a distant star background....really reminds me of the original star wars backgrounds.
"Terminat Bora Diem, Terminal Auctor opus."
Last edited by NitroLiq; 09-03-2003 at 03:04 AM.