Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 24-04-2003 , 04:51 PM
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Oh yeah - I have allready seen that one... But I still need some comments on texturing a character... plz.


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# 17 24-04-2003 , 05:03 PM
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Uv'ing seems ok so far, main problem area I can see is the join between the legs and the torso they are different scales, you need a uniform seam along there or the different maps will be visible (you should be able to do that as one map I think).

I'm very jaded about the whole UV texturing thing ( i have been at it for the best part of a week and It's unbelievably frustrating!!!!!!!!!) I hate it! I want to go back to rpocedural texturing!

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# 18 24-04-2003 , 05:06 PM
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Pure_Morning: Please explain the uniform seam thing. I dont think i quite know what to do..... ?


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# 19 24-04-2003 , 05:22 PM
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Right now, it looks as if you've planar mapped the head, torso and legs from the front and the shoes from the top...

What you are going to have to do is differentiate the UVs on the back from the front.

For example, this is a texture from my Hillbilly model that's in the gallery.

# 20 24-04-2003 , 05:26 PM
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Yeah youre right about the projections...

Ahhh... ok... do you mean by more projections (one for front torso, arm head etc. and one for back) ???


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# 21 24-04-2003 , 05:40 PM
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yes

you'd project from back, front, etc as many as you'd need to lay out the UVs flat. You'd also need to Sew the UVs togther where they need to be, such as the front and back are sewn at the neck in my example.

# 22 24-04-2003 , 05:41 PM
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I would also recomend applying texture maps as low poly as you can, or it will be really difficult to flatten your UV's and stuff. Just my opinion. THanks!
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# 23 24-04-2003 , 09:38 PM
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ahhh... I go crazy... I have huge problems making the correct
uv-layout. This is where I am now... what am I doing wrong. The test map sure doesn't seem right !!??


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# 24 24-04-2003 , 09:41 PM
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you're on the right track.

You might get better results with the head by using spherical or cylindrical mapping.

# 25 24-04-2003 , 10:21 PM
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What do ya think Mike.... better ?


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# 26 24-04-2003 , 10:25 PM
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I am not mike, but I think it looks much better, keep working on it. user added image
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# 27 24-04-2003 , 10:27 PM
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Its impossible to close ALL seams in the test texture isn't it? Now theres only seams by the neck and feet... ??


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# 28 24-04-2003 , 10:42 PM
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you're going to have seams.

It depends on how your texture looks as to how visible those seams are.

# 29 24-04-2003 , 11:10 PM
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Ok.... thank you very much. Its was a huge help... I think i'm beginning to understand unwrapping much more. Now I will pull some more UV's and see if I can draw a neat little texture....

Updates will be coming...


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# 30 27-04-2003 , 09:52 PM
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HEy... Just updated a link about setting up Connect Poly Shape earlier in this thread. The attached vid is therefore deleted.

Btw, just made a quick texture in photoshop for fun (pic attached). However, its still not the look I want, so I think I repaint a new texture later.


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