Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 04-05-2003 , 05:38 PM
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Thanks EagleKing. I just made a glowstick LOL!!!


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# 17 04-05-2003 , 05:42 PM
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aahhh...dont steal my ideas

# 18 04-05-2003 , 05:57 PM
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dang man, its not like I am going to use it in this challenge or anything.


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# 19 05-05-2003 , 01:32 PM
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Hey, eagle king, you forgot user added image smile at the end of your post user added imageuser added imageuser added image
Verry good looking model. Keep up!

# 20 05-05-2003 , 01:32 PM
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I was kidding man user added image .

Here the basic shape of my head:

# 21 06-05-2003 , 12:03 AM
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Hi there Eagle:

I noted everybody posting images like yours, that got this kind of "milky"or "bone" color/texture, that looks so realistic. Is it the way you render? Or something to do with Mental Ray stuff?

Thanks.

PS.By the way, great sword (call it Saber...) - I love that "glow" effect.

Mário.


:bgreen:
# 22 06-05-2003 , 02:02 AM
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More than likely from the GI Joe MEL script.

# 23 08-05-2003 , 12:34 PM
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that is definately GI Joe user added image .. with default settings - the bluish look gives it away user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 24 08-05-2003 , 02:38 PM
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Wow, eagleking.. it already resembles you! Heheheh, nah.. just keep up the work.. its comin along!


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 25 12-05-2003 , 02:33 PM
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I tried to make the eyes but I think I have to restart them. They suck in all ways. I look like an alien now. user added image

# 26 14-05-2003 , 12:29 PM
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I am not happy with it...but here is the mouth. I am still working on it. I have to fix a loooooooooooot of things there.

# 27 14-05-2003 , 07:31 PM
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I think I won't be done this month. I have to restart with everything because I have smoothed it too much. like 6 times or something. Thats too much. And its just the head.

I will try to finish it.... user added image

# 28 14-05-2003 , 07:35 PM
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Take it easy on yourself mate.
I believe you´ll be able to pull it out.

Try to go for a less complicated approach, don´t smooth till the low poly cage resembles you, and then go for it. Then go back -ctrlZ- and keep on modelling the cage.

You can do it.

# 29 15-05-2003 , 02:23 AM
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yeah man! keep it rolling...

like Ad said..start roughing out the basic large shapes first, then worry about the detail.

save different versions along the way (head01, head02, etc..)
this way you can always go back without starting over.

start cuttin those poly's up my brotha' user added image


H!

# 30 15-05-2003 , 08:08 PM
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thanks for cheering up...
I decided to restart but then I found a file which I saved. The basic shape of the head.
https://forums.simplymaya.com/attachm...=&postid=53085

I started at this point again but I didnt get anything good.

Today was a wonderful day. I was sitting outside. Clear weater.
Good temperatures. Then I had the freaking idea to put my laptop and model a bit outside. and....suddenly...I made some updates...and I am happy with them. I am still working on the eyelid and the nose:

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