Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-09-2003 , 09:02 PM
EagleKing's Avatar
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Join Date: Apr 2003
Location: Germany
Posts: 976

September Challenge:

Don't expect too much. I haven't used maya for about 5 months,

I go for

Concept #4
Evil Robots

https://64.246.38.49/artbyfeng/vehicles/vehi_04.jpg

rules again:

1) Final textures must be no larger than 512x512
2) Characters are limited to 1 512x512 texture for the body, and 1 256x256 for the head
3) no limit for environments, but the average is around 10 512s or so
4) textures: 512x512, 256x256, 128x128, 64x64, 32x32, 16x16
5) use 1 unit = 1 foot
6) Environments would be approximately 50,000 triangles.
7) Characters approximately 1500.

# 2 01-09-2003 , 09:57 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Looking forward to it. user added image

# 3 02-09-2003 , 09:38 PM
EagleKing's Avatar
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Join Date: Apr 2003
Location: Germany
Posts: 976
having problems with starting maya....everytime I start it it gets closed one sec after start...

:saywhat:

# 4 03-09-2003 , 04:30 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
That's weird, Eagle.

# 5 03-09-2003 , 11:28 AM
EagleKing's Avatar
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Join Date: Apr 2003
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nevermind it works now

user added image

# 6 09-09-2003 , 09:38 PM
LauriePriest's Avatar
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yay.... eagle is gona do somthing..... cant wait to see m8y


FX supervisor - double negative
# 7 10-09-2003 , 10:26 AM
EagleKing's Avatar
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Join Date: Apr 2003
Location: Germany
Posts: 976
lol mate thanks. I already started. I will post some progresses later.

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