Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 06-06-2003 , 03:14 PM
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Nice and great level of detail.

# 17 06-06-2003 , 03:55 PM
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thanks.

another little update (I like little updates...little....liiiiiiiiiiittleeeeee user added image)

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# 18 06-06-2003 , 05:16 PM
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trousers:

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# 19 06-06-2003 , 06:22 PM
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shibbidy. still working on my battle with hybrid though

*hint, go look at it*


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# 20 06-06-2003 , 10:31 PM
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another update:

(exactly 41 hours and 30 minutes remaining)

# 21 07-06-2003 , 08:43 AM
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I'm going to model "Homer Simpson" ( I hope that I have enough time for let him look good user added image).


CU morpher
# 22 07-06-2003 , 04:10 PM
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morpher. end is on monday cuz I think you wont be able to finish it... but your choice

update:

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# 23 07-06-2003 , 05:28 PM
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arm:

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# 24 07-06-2003 , 06:22 PM
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little overview:

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# 25 07-06-2003 , 06:33 PM
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are you guys fddoing textures?


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# 26 07-06-2003 , 06:35 PM
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I will...

I am not sure about morpher......no progress pic. I think the first pic he will post will be his final render :S

# 27 07-06-2003 , 06:38 PM
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Eagel- Looking good! Why didnt you do this for your CarttonYou challenge? Its looking awesome. Zipper is a nice touch!

# 28 07-06-2003 , 06:42 PM
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yeah i do like thezipper. how di d you make the threading?


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# 29 07-06-2003 , 06:46 PM
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@ howard:thanks.... cuz I started with the head there...and I got stuck

@twisted: thanks...split poly tool and then I selcted the midlle edges and extruded them into the body

# 30 07-06-2003 , 09:53 PM
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ok. I wont texture the guy cuz it would take to much time.
one day left and I am still not done with modeling. but I will give him some nice materials.

playing around with shaders (trousers are blinn with noise) :

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