This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Yes, Your right about the chest and tits. I 'm going to redo the chest completely and try and get better edge loops to define the muscle around the upper chest and shoulder area.
Thanks again.
Here is a 'boob' reference pic. NB. this is only reference for the chest and shoulders.
Another update, I redid the entire upper torso and shoulder area.
Still having huge problems with boobs. I'm trying to get a nice upper chest 'boob' area that will animate well when I move the shoulders and arms around.
Looking very nice- I agree with Kurt you might want to soften the edge under the pectoral and build up the muscle directly beneath it. It looks a little stuck on at present whereas the definition in rl is more progressive. You could try some rounding and raising the nipples a little. I think the sternal division on your example pic is a bit extreme for someone who is well muscled but not a bodybuilder- I prefer yours as it is, however the clavicular portion of the muscle above the pectoral on that model is rather nicely done. The shoulders on yours are in better proportion now, imho. Good stuff.
The pectoral area is looking much nicer. Are you planning to add the detail above it? You might try making the neck muscles slightly thinner and less pronounced. He's coming along nicely though.
great model.
why you model in polys and not in nurbs, I will like to know from a guy like you that can make such a great poly caracter, because I am a student of 3d animation and I love modeling characters
wow, this is incredible! I love it. One thing though, i see that you have extruded a bit on the pupil/iris of the eye.. one thing though, i think it may be a bit too much, like i could notice the bump.. and i dont think you should.. i realise that it is a bit more out then everything else, but i dont think to that degree. I would have to see it textured though.. Wonderful job!
"I should call you sugar maple tree cause i'd totally tap that" haha
Yes, the pecs still need work (as does many other areas). the neck muscles need to be defined more and I agree about the neck length too. Will make it shorter also.
Why poly's and not nurbs?
I have 'played' with patch modelling back in version 2 and 2.5 of Maya. I was never very good at it thats all.
I find poly modeling (using CPS script), then using SubD in Maya as a finishing tool the best workflow for me at the moment.
the more I model the more I realise I know very little about anatomy, etc..
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