Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 01-08-2003 , 09:34 PM
carrot juice's Avatar
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Actually, it's pretty easy to make holes in polys too. just stick whatever shape you want the hole to be so it intersects your model, and do a boolean subtract.

also, you might want to use a blendshape to melt a vase. just a thought...

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