Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 06-09-2003 , 11:55 PM
Darkware's Avatar
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How in the world does one search for a job for several years, pay off college, and support themselves all at once without a current job? Did you have some kind of side job while you were searching for a good 3D job or just have a bunch of money saved up to live off of Mike?

# 17 07-09-2003 , 12:08 AM
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Hay Kurt. How good were your traditional/drawing skills before you did the degree to now. I'm gonna do a Fine Art degree and was just wondering the improvement it has made on people.

For me it would be easier to self teach 3d/maya...etc than traditional art mainly because the 3d stuff is just a tool.


Yeah, but no but yeah but no....
# 18 07-09-2003 , 12:12 AM
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I had the occasional side job and contract work. The biggest help was an understanding family who gave me a place to live which let me save money.

I'm on my own again now, and hope to continue to be from now on.

# 19 07-09-2003 , 12:17 AM
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z1mmnd14 i been drawing since the age of 8... I'm dislecsic so thats the main reason I went into art. I'm very visual but havea hard time writing and reading...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 20 07-09-2003 , 09:20 AM
Kevin
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a job is IMO very easy to find if your willing to work! but the job of your dreams is obviously harder.

My advice would be to at least find part time employment in anything at all so the bills can be paid - then plug away at your desired work user added image

# 21 07-09-2003 , 09:53 AM
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Join Date: Jun 2003
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Hello!

By the way, just saw you are from germany.

I got a job for you - low-poly modelling, texturing ...

if you are interested: get a picture of a house, build the house with a maximum of a 128-texture and post the link, or pm me the link.

Train

# 22 09-09-2003 , 12:19 PM
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1 out of, maybe 100 get a job straight out of school.

yup user added image I havent been around for a while guys cause I aint got no internet access in my new flat yet.

But as far as jobs go being good is only half the struggle, you've gotta be damn lucky as well!! user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 23 09-09-2003 , 12:47 PM
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heh, yeah, luck doesn't hurt. user added image

# 24 12-09-2003 , 06:05 AM
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i just recently found this site so this like my first post here

i don't know if someone mentioned this already but school can only give you so much. some people think a diploma is all that needs to be presented, your school name has a very slim chance of overriding the quality of your work or experience, it is too competetive of a field. so practice, practice, practice. do personal projects, enter contests, heck, do collaborations. put your name out there. knowing how to draw( and being versitile won't hurt) innovation and skill are like a breath of fresh air. of course don't become totally anti-social trying to polish your skills, show your face around the sites' forums and galleries and/or (if you can) some events. ( gotta be a team player). hitting the net and updating on industry happenings can help.


i think the problem that people have is that sometimes they wait for college to give them the oppurtunity to seriously study 3D and then expect that when they graduate, they'll be able to give Square a run for their money. lol so sometimes they neglect customizing creation methods and don't venture too far outsid the box, resulting in their work getting lost among the masses. standing out isn't everything ( your work could suck so badly that they'll never forget you) be good at what you do and you will most likely get the job.

the CG that is sought after by the industry, alot of the times is not produced with only what college text books and labs can offer. and seeking tutorials for every>single>little operation that you want to do will help you learn but don't be surprised if the final product isn't very personalized or that you hardly have any personalized operations for creating YOUR look ( i think that possibility is often taken for granted)

when its all said and done your work speaks for itself. become as good as humanly possible.user added image

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