Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 03-11-2011 , 02:50 PM
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Edge finding shader for maya?

Hi,

does anyone know of a shader for finding edges in maya, or way to use a pre-existing shader for this task? Something for example that can find convex (or concave too) surfaces and shade them accordingly.

One that's compatible with renderman for maya would be even better user added image

thanks,

gubar

# 2 03-11-2011 , 03:14 PM
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# 3 03-11-2011 , 03:18 PM
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The only thing I know to select convex or concave is to use "poligin selection constraint on face" I know its not a shader but you might be able to wright a little script to get it to work............dave




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# 4 03-11-2011 , 03:23 PM
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Thanks for the replies,

nextDesign that one looks like what I'm looking for, thank you. Thanks too Dave, what I'm after though is a shader that can find edges for adding chips and scrape damage etc procedurally,

cheers

gubar

# 5 03-11-2011 , 03:50 PM
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haha, i work with tom... not in the same department tho.

# 6 04-11-2011 , 02:18 AM
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haha, i work with tom... not in the same department tho.

Give him a shout for me then, he's doing some great work user added image


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