This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Nice, as Mike said the tower seems a bit on the short side. Your texture looks a little uneven in some places. Good start though and a very large amount of work in a short time!
To find out how many polys it is select all and go to polygons / triangulate then check the faces in display / head up display / polycount.
Umm. Is that a shadow in the background? I can see what appears to be the outline of a spotlight and if memory serves me right, you have to render to see shadows. Just as a reminder - rendered shots are not allowed in this particular challenge. Since we are doing this like a video or PC game, only screen shots are allowed. Correct me if I'm wrong.
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