Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 05-09-2002 , 02:39 AM
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3d Rendered 2 of 2:


mayan@netcabo.pt
# 17 05-09-2002 , 05:57 PM
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Looks like you're have a "whale" of a time keep it up user added image
3DNut


You Can't Kill Me And Eat Me To!!!
Some people are alive only because it's illegal to kill them.
# 18 05-09-2002 , 06:20 PM
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I have a feeling out of all of the subs here, this one would travel best user added image Looking good, has a nice natural look to it.

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 19 05-09-2002 , 09:46 PM
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Thank you Darkon!
About the movie thing, I'm sure after the modelling is complete I will animate it. And yes, I know that ain't counting.


mayan@netcabo.pt
# 20 05-09-2002 , 09:52 PM
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it's comin' along really nice man.. user added image

# 21 07-09-2002 , 12:48 AM
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Stiching

When do u plan to stich the thingie together ? Courious to see it attached to one smooth piece !!

# 22 07-09-2002 , 11:42 AM
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Errr... When I understand how to do it right. As I said before, it's me first nurbs modelled complex object so doing a lot of experimenting here user added image


mayan@netcabo.pt
# 23 07-09-2002 , 11:44 AM
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Attaching

Just select both surfaces ->

edit NURBS->Attach Surfaces (option box for connect or blend)..finished.

b u l l e t

# 24 07-09-2002 , 04:38 PM
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Depending on the surfaces involved, it isn't exactly that simple. :p

# 25 07-09-2002 , 06:00 PM
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Stiching

But in his case it's just normal attaching....it doesn't look that complex to me....nevermind..if he has questions he can ask ;O))

user added image

# 26 29-09-2002 , 02:36 AM
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I'm just writing to let you know I'm not dead. Yeah I have let my sub alone. I got stuck with nurbs problems and college semester started too.
Maybe it wasn't the easier way to start maya-modeling a sub. user added image I have much to learn in some other issues, like achieving a nice atmosphere in the renderings. In max, where I came from, I had already got some good results in that matter. And I sure love to mess with raytracers like povray or bmrt. The process of faking the real world with scanline renderers is kinda tricky.
Well, but expect more art from yours truly. Not sure if I will participate in any of the contests though, it depends on me liking the themes, getting some time and inspiration. Or maybe I model some other thing out of my mind and if looks fine, that case I may upload it for you to see. user added image Till then []


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