Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 11-01-2004 , 05:14 AM
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I'd like to see more structure to the torso. Just looks like a big ball at the moment.

Coming along nicely.

# 17 12-01-2004 , 08:04 PM
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Man you are really fast.I wasnt able to continue my project because i was ill....and now school user added image not much time....

# 18 28-01-2004 , 09:02 AM
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im back , off my ass and back from the australian open user added image
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sorry to hear bout your project dragon , yeh i've got school soon then aswell user added image
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oh well i did some more
i cant believe i didn't develop the chest earlier it looks better
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c+c welcome and appreciated

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# 19 28-01-2004 , 12:22 PM
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i like it and the textures, i think the eyebrow is too in sync witht he eye. It shouldnt wrap aroun dit so neatly. And maybe give it more definition on the top of it. It will probbaly make him look mad or pissed off.

Will his weapon be the shield or is that like a secondary weapon? A club would be stereotypical, but asthetically pleasing.

I think the feet are a littl flat, and a shoulder belt would make him look better in my opinion, really wide old style bucke with something hanging from it. Like an old stone style axe or a pouch with something in it he could use in the fight.


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# 20 29-01-2004 , 12:17 PM
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thanks dragon yeh the cloth is too clean i need to fray it and cut it a bit


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# 21 30-01-2004 , 12:33 PM
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made the cloth and leather more dirty and wrecked

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# 22 30-01-2004 , 12:41 PM
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trying to really get to understand animation
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would appreciate some people to look at this and give feedback:

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# 23 30-01-2004 , 06:06 PM
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i think the animation is pretty smooth in the legs, but give the arms a little more movement in the elbows especially, looks a little too stiff. Might want to give the stomach a little bounce and the head some movement so show hes not so stiff.

Also giving him a slouch would help in my opinion.


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# 24 12-02-2004 , 12:17 PM
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*coffin lid opens*
bit of a boxing test
would really really apreciate some feedback - just starting

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# 25 12-02-2004 , 01:36 PM
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Excellent start mumbo, I would get the shoulders and hips moving into the punchs and kicks a bit more as he's a bit static just now.


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# 26 12-02-2004 , 02:09 PM
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yep, great start. I'm with lonepig, a little movment in the hips and sholders could help a bunch.

# 27 13-02-2004 , 12:17 PM
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ok basically i just started to throw the stomach around
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thanks pony and lonepig for the feedback

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# 28 13-02-2004 , 12:19 PM
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just test rendery type pic

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# 29 16-02-2004 , 01:00 PM
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heres a render of tha playblast sequences - i think it looks ok please check it out give me your feedback:

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# 30 22-02-2004 , 12:41 PM
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ok this will be the finished run just got to work on it
opinions would be cool if you could spare your time:

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