Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 24-01-2004 , 05:56 PM
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Coming along. user added image

# 17 24-01-2004 , 10:05 PM
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Altered the rib cage to go more with the flow of the design And started making the armor for it. I also finally got around to doing a drawing of it... i was surprised how nice the drawing came out.. hopefully what i drew will be what it looks like.

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# 18 25-01-2004 , 12:12 AM
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This is looking good! Can't wait to see how it turns out.

Have you any plans for a weapon or two?

# 19 25-01-2004 , 12:34 AM
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Nice work mate. You gona animate and do a special move as well?


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# 20 25-01-2004 , 03:20 PM
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Clod: I was thinking of giving him a chain gun, however somoene at simplylightwave is doing a robot with a chaingun, so im thinking just a handheld long barrel plasma gun, or shoulder mounted railgun, possibly multiwarhead guided missiles that will fire from a hatch in his torso. Havent decided.

I will animate if i have time... as i joined near a month late im a little strapped for time and trying to get through the modeling phase fast.. while still making it good.

For my special move i couldnt decide either. The tubes that go along all the sections of the body i plan to glow brightly for a second, than fire an energyball out of the body at the opponent.


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# 21 25-01-2004 , 04:46 PM
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What about lasers blasting from his eyes, not sure how you could animate this but it would look cool in a render.

# 22 25-01-2004 , 06:56 PM
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i know how i could animate it easily, just have the beam start as a small cylinder in his eyes with the pivot at the eye end of the cylinder, set the lambert with a glow, hide the object keeping the glow and key fram till about 30 frames later with the cylinder expanding. boom, you have a nice laser. However i still dont know how to render an animation.. i asked in the rendering section here and although the answers i got where good.. i didnt understand them and they didnt work.

I decided to go a different way with my guy, So hes not going to have much of armor, mostly going to be its bare skelleten with some coverings. but i think it will make it look scarier, kind of like a metal skeleton attacking you.


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# 23 25-01-2004 , 11:34 PM
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Thats a nice shader you've picked out there twisted. Really cool affect wtih your model.

# 24 26-01-2004 , 03:56 AM
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Looking nice Mario man. One thing that jumps out at me, is the blockiness of certian areas. Now, Im not sure if your aware of that, or not. I also love that blue semi-transparent shader you've got there. Did you download it, or make it? Im not around all too much, but Im'a keep an eye out on this one. user added image


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# 25 26-01-2004 , 09:20 AM
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Yeah, i realize theres blockines sometimes. but i haent smoothed some edges yet and finished up some things.The shader was a simple x-ray shader, then i altered the color ad transparency and output and altered the ramp to make it lookkinda like plastic.


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# 26 27-01-2004 , 12:46 PM
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Dude sweet outcomes with your robot. Now comes the hard part of making the torso and attaching everything...

# 27 27-01-2004 , 07:08 PM
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Well.. i figured out how to attatch the head to the spine... and i think i figured out how to attatch the spine to the groin area, and from that area to the legs.. im just having problems with the arms at the moment. But i think i got a nice jump on my head. ill post in about 10 minutes when i fix a few malicious problems.


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# 28 27-01-2004 , 09:02 PM
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Okay, tool onger than i thought because i messed with textures a bit. but this is what i have so far.

I havent finished the ocular setup. And i have some room where the mouth is.. not sure what i should put there. I was thinking a semi hiddin machin gun.

Well here it is.

Special thanks to ryan, Hybrid for help with coming up with texture ideas.

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# 29 27-01-2004 , 11:18 PM
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Twisted!!!!my hero....you R doing great.....
Once one teacher from Motion Art told me that if u wanna make a robot that looks perfect just make meaning for all those part u goin to make it!!!!!!!
And u doin very good in this concept.......
Looks like not heave armored but heave titaniun bones "Terminator"........
I was wondering.....is quiet unfair I'm doin a man...for this all cyborg and robots.........(I need to start to think in really nice secret moves and enormous combos)

# 30 28-01-2004 , 03:45 AM
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Twisted btw.. I just wanted to say your doing some good work hear. But I am rather inpresed that you have a story behind your robot and you included that. Its a very good story also. I know there are others in this challenge that have done the same. For all - I like seeing it.

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