Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 376 14-05-2006 , 10:21 AM
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G

Yeah I'll catch up later...


Anhslaught: It just an MR dirt map node attached to the ambient channel of a lambert shader. This technique has been around a while, its a way of adding a controlable diffuse to an already final rendered image and help achieve a more GI kind of look very quickly. This is really the only time I've used it on a WIP, as I'd rather save my render time for testing actual textures. Doesnt look too bad though...

Cheers
Jay

# 377 14-05-2006 , 11:19 PM
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Thanks Jay, looks like I should start playing with MR too. user added image

# 378 17-05-2006 , 09:27 PM
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Small update, building and uv'ing as Im going

Jay

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# 379 17-05-2006 , 09:28 PM
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gets bettter and betttter every time!


Environment Artist @ Plastic Piranha
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# 380 17-05-2006 , 09:30 PM
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wow you are just an animal at this ...maya jedi master you are hmmmmmmmmm

awesome work as usual ..

# 381 18-05-2006 , 01:02 AM
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'small' update; the master of understatment. beautiful work.


take it easy and life will be easy
# 382 19-05-2006 , 10:04 PM
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Big thanks Guys for your comments, sorry I didnt reply earlier been very busy

Okay another small update...

Regards to all
Jay

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# 383 19-05-2006 , 11:04 PM
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Good work Jay - It's looking cool - I like the skirt behind trousers thing that you have going on - though maybe a different colour, at the moment it is looking a little brown for me. Also, maybe fatten up the belt a little?

# 384 20-05-2006 , 03:31 AM
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not bad not bad at all your modelling is amazing now i cant wait to see how the final image turns out. peace

# 385 20-05-2006 , 03:37 AM
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Looking Nice bro.. i cant think of a damn thing i dont like about her..
and I can think of Quite a few that i do..

G


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# 386 20-05-2006 , 05:41 AM
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as always great work, did you go the cloth behind the pants with the 'cloth' module or the 'hair' module and loft a few follicles together.??


take it easy and life will be easy
# 387 20-05-2006 , 06:48 AM
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Guys, many thanks for your kind words and also your thoughts and questions...

G: Thanks dude!!Yeah I wonder which bits you quite like LOLuser added image

Mirek:Thank you, I actually use Maya Complete, so I dont have access to any hair, fur, fluids or Cloth, only PFX which has its limits. I'm sure I'll upgrade someday, someday...LOL

Arran: Thank you, the belt will stay like that as its modeled on one of those army belts and as its a woman I've kept it slim, but, theres a big fat holster belt in the works which you can just make out the edge of in the image on the right, its display layer was off for the left image as were the pouches. Also the color is not the final color, its just a marker to stand out against the rest of the model while I work on it, it will be dark brown leather once its finished so dont panic just yet.

Young lion: Thankyou, I cant wait to finish it either LOL

Will update again soon

Jay

# 388 20-05-2006 , 07:56 PM
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Great work Jay, tooks awesome.

Any chance of a front shot of the clothes as theres something that I might comment on, but it's very possible that its the angle of the shot thats throwing my head off.

Cheers

# 389 20-05-2006 , 08:44 PM
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Sure

Here you go...

Jay


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# 390 20-05-2006 , 08:57 PM
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Cheers Jay.

Think this might be just me, but the creases on the crotch area of the pants seem to be a bit to low or the angle of the creases could be higher, if that makes sense???

I might be well off the mark, but its just something that cought my attention.

Cheers

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