Yeah, maybe PNG will do since it has transparency too.As far as I know you can use any paint program you want to paint your textures with. You can export your UV's as a tiff, jpg, targa ect... Corel should be able work with any of those formats.
only 3ds? Hmm, let me test this, since i still have some of my models of 3ds max stuff left.You can import OBJ, U3D, KMZ, DAE, and 3DS formats straight into CS3 and above. Again they are not too good as yet...I dont have CS5, that may have improved heaps.
THX bahahahha from memory....I meant my memory lol.
So if CS5 is supposed to open 3ds files, why doesn't it open them though? This isn't a texture but an object in a scene. It doesn't want to open the scene.Its a pain to do mate...I wouldnt nother...I dont have CS5 but CS3 just takes too long...its not ready yet...or my laptop just doesnt have the grunt. As THX said...quicker to UV map in Maya, export that to PS and paint it that way....
cheers bullet
LoL, was just messin with ya. Anyway's, the ability to import the physical model into photoshop is a geat idea. Too bad that it's difficult to do. Puts maya paint to shame.THX bahahahha from memory....I meant my memory lol.