Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-04-2003 , 04:34 AM
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Help me with my game - 2D (3D models topdown)

Hey
I've been reading these forums for a long time now but have only just recently had access to Maya and have found it to be incredibly hard to learn and stuff, this is a great community though


Anyway, I'm making an arcade-style space shooter game and thought I'd post and see if anyone would be interested in helping with some modeling/texturing of some stuff

The game is being coded soley by me, and will be completed within a few months.
Currently it's in quite early stages but I can tell you that it's a 2D space shooter game in which two players fight "head to head" using a variety of weapons to destroy each others spaceships.

As I said, it's only 2D, but I would like to use 3D models which have been created and rendered with a "top down" perspective in mind, so that they're nice to look at user added image

I can provide more details about the sorts of models I'm after, but I thought I'd just see if anyone's interested first, because there are so many really tallented people here and I think it could be fun to see art meet application - even if it is a bit of a crummy game :p

When it's finished it will be available for download free of charge, and any artwork used will be acknowledged in all documentation and credits within the game.


Thnx
PappaSmurf

# 2 11-04-2003 , 01:21 PM
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I could suply some artwork if you wish.... I am also experienced with bryc, a very good scenery renderer.


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# 3 11-04-2003 , 01:29 PM
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Originally posted by twisteddragon33
I could suply some artwork if you wish.... I am also experienced with bryc, a very good scenery renderer.

Sounds great user added image

I was going to make the background just plain black but just recently decided to use (a) starfield/space background/s, as I have just added translucency user added image

In order to be used, any final renders of objects will need an alpha map for translucency - the alpha map can be saved as a seperate bitmap - like a greyscale image.
White indicates areas of the bitmap to be drawn with no translucency, black indicates that the area will not be visible (completely transperent), and all shades of grey inbetween indicate varying ranges of translucency.

I can probably make these alpha maps if you dont want to, but you can get some great effects (smoke, plasma blobs etc. :p ) by having a good alpha map with the image.


Anyway, if anyone else is interested please post


Last edited by PappaSmurf; 11-04-2003 at 02:42 PM.
# 4 11-04-2003 , 03:05 PM
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if i was at my computer right now i could show you a pretty nice space image if made... but im not there. it might be on my old server. one sec.

user added image
hope it worked.
maybe this is it
user added image

# 5 11-04-2003 , 09:17 PM
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heres a space image i made. i could go more or less detailuser added image

# 6 11-04-2003 , 09:25 PM
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Nope, neither of them worked in ur previous post....


- Hybrid
# 7 11-04-2003 , 10:24 PM
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but this one worked... didnt it?

Dont worry. the other 2 attampts were trying for this.


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# 8 12-04-2003 , 06:00 AM
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Looks good twisteddragon

I could use one or two scenes like that for the background or for other stuff (credits page, or other pages in the game).

# 9 16-04-2003 , 02:38 PM
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BUMP
You guys still there?

Do you want me to give you more specifics or anything?

# 10 16-04-2003 , 08:08 PM
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i'd be interested in helpin, altho i'm working on a few projects, i have a lotta free time = )



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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# 11 17-04-2003 , 02:25 AM
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Vectorman

Nice to see someone from my area. I just noticed you are only about 25 min from meuser added image


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# 12 17-04-2003 , 03:06 AM
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Somebody posted a space pick. Heres one I did.

HERE

Mabey I could be of help.


Armitrex Studios
Now open!!
# 13 17-04-2003 , 06:36 AM
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*cries*

Well mines better!

*runs off with streaming tears.


Yeah some specifics would be great. like woudl you want planets and lots of stars.. and so onuser added image


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# 14 17-04-2003 , 11:43 AM
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LOL user added image

Ultragames - I cant see your image
EDIT: it's working now, wow it looks great

I drew this ages ago when I was, really, really, bored.
user added image

As you can see, things got a bit silly :p
but you get the general idea - just significantly less crap user added image

# 15 20-04-2003 , 04:20 AM
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I've been working on a little logo

Comments/critisism/suggestions?

user added image

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