I would be in favor of that also.I've always thought this thread should be its own forum section. Lots of people do 2D stuff on the side, which is fantastic, and there should be more room for discussion, questions and critique. And I honestly don't think it would detract from a "maya" forum to have a small section for all kinds of 2D.
Me too, I tend to do a bit of 3d and a bit of 2d everyday, but apart from DeviantArt I don't really have anywhere else to discuss or show 2d art.I've always thought this thread should be its own forum section. Lots of people do 2D stuff on the side, which is fantastic, and there should be more room for discussion, questions and critique. And I honestly don't think it would detract from a "maya" forum to have a small section for all kinds of 2D. There's plenty of other software stuff going round anyway.
Meh, i'm giving up on 2D, only using it as a reference for later on. They just don't end up exactly they way i want them to be. I want some kind of extremely dark color with some burning color effects (not flames, color burn, something like that).Diagonals you say bullet? I would auto map, sew them together in the UV editor, export to photoshop.
Silverfeather, try using a lighter color to give your fish creatures a bit more depth. Here is a quick example I did using your fish.
That's because I haven't reached that point yet. Maybe I am confusing depth with something else. What I understand by depth is 3D appearance.@Silverfeather: Texturing doesn't add depth do a 3D model (depth has to be modeled ), and neither does bump mapping. All Bump mapping does is create a surface appearance, which could either look rough or smooth. How rough or smooth it looks you have to control through your materials attributes.
I recommend that before you go any further with 3D, that you watch a video or read a tutorial on the texturing process. There are alot of things I can tell from your post that that you don't fully understand the whole process yet.
@ Bullet1968: The dog was done in pencil, and some of the textures were painted in photoshop cheers mate!