Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 31 03-05-2004 , 01:21 PM
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It is a question wether you want a good image or not - most people will not be able to acheive a good hi quality seamless texture at this price and when you are hard pressed to present your rendering tomorrow morning - this is a must.


It is the difference between amateur and pro work - unless you are a texture artist.

NIR


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# 32 03-05-2004 , 01:33 PM
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I agree. There are lots of places to buy textures or even models. Some of them are even given away. Of course, when you're doing something for a portfolio piece and not a job, it's nice to be able to say "I did ALL this."

Up to you and the project at hand.

# 33 03-05-2004 , 01:50 PM
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True.

But but I think if you have the time it's important to try. There is nothing worse than seeing a texture in someones work that you've seen ten times before. It can instantly spoil an otherwise fantastic scene.

With a few basic photoshop skills its not hard to create your own textures both from a photo and for scratch.

For amateur work I think it's as important to master texturing as it is to master modeling.

Anyway it just my opinion and I don't mean to cause any offense to anyone user added image

# 34 03-05-2004 , 03:13 PM
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I Agree with both - I have purchased a software called Texture Maker which helps a lot in creating customised textures. but even so, natural textures (woods ) are very hard to recreate so buying is a good decision.

The skill is to use a terxture but in a way that others don't.

I too use retuching when necessary but in my work which is in most cases "NEW" images and not aged ones - I cannot use too much dirt in it.

the textures I mentioned are good for new environments and 3D Total's (also have them) are good for the aged ones.


Nir Sullam
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# 35 03-05-2004 , 03:19 PM
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I've never used texture maker. Is it freeware?

# 36 03-05-2004 , 03:21 PM
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No but it is one of the best 69.95 US$ you will have pay !

There is a 30 days demo

NIR


Nir Sullam
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Maya Page: www.orvatsel.com/maya
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# 37 04-05-2004 , 04:52 AM
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Looks like you guys took over my thread, hehehe:p

Anyways I've added bump map to the truck and made the shadows a little bluer and some depth of field.

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# 38 04-05-2004 , 04:55 AM
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here a closer look:

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# 39 04-05-2004 , 04:59 AM
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other side:

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# 40 04-05-2004 , 05:03 AM
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Here a wire, the truck is all done in polys (box modeling).

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# 41 04-05-2004 , 07:49 AM
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an updateuser added image

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# 42 04-05-2004 , 11:58 AM
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Now that is lookin good!!!!!

Soz for nicking you thread BTW :0

# 43 04-05-2004 , 05:13 PM
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Thanks DrRobotnik!!

I think I need to work on the sky a little more though,

No worry, thats what discussion boards are foruser added image

# 44 04-05-2004 , 06:32 PM
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Great looking modeling !!user added image

# 45 10-05-2004 , 05:31 PM
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Thanks dragonsfireuser added image

Well I have been messing around with the scene some more.

hope you guys like it so far.

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