Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Just one little thing that I thought is not right, altough your head may be formed that way, but the cheek bone look off around the eye area. Look at pic and you will see what I mean.
And the shader looks a little to shiny for skin, unless you have very oily skin
Heh, the specular reflection on the shader was really messed up.
Been trying to fix the eye area a bit, but with no great result so far. Also been trying to get a really good looking eye ball, which also is quite a challange.
Tried this tutorial by Steven Tubbrit, https://users.tinyworld.co.uk/steven_...ic_Eye_01.htm, which actually is really good, but I get alot of strange shadows on my sclera. Will give it another try tomorrow or so.
I'll post some shots when I make progress..
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
Ok, I'm leaving this project now, getting tired of it... Feel that I have learned alot though, will try to model a whole character next.
Left to do on the head is:
- better eyes
- eyebrows, eyelashes and hair
Thanks for the comments ant critics!
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
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