aaaaaaaaaaaaah i dont know why but i maya cant render anything....even a simple poly sphere is not rendered!!!WHY? help.... i choosed the right camera....its something else....
looking good only one thing i don't really like are the horns at the back of the head, maybe if instead of them being curved towards the body they were curved away it would give a better look and also look realistic take a look at my thread over at simplylightwave and let me know what you think
I'm sorry but i'm unable to log in to the lightwave section of simply3dworld ....but ill givr the horns a try and makke em more linear and pointing straight andd strict away from the head....
I have added a few teeth at least and also a hair coming out right under the nose....and as u can see a tongue is also existing.I made the forehead higher and head(not visible in the pic)deeper.(i know the horn is a bit wrong and the bottom of the mouth (chin) is a bit too spikey caused by the incorect mirroring...ill fix all the C&C on the other stuff plz).
yes i see that it is partially black...i think i have to move some vertices....but this is VERY time consuming (i mean the whole model) i hope i can do it with texturing....it will be very close...
what i still dont know is what is the easiest way to map the dragon skin (let's say a green map with a bump creating a skin like a fish scales) ....is it the best to repeat only a 256x256 map again and again over the whole dragon body?plz tips and tuts...THX a lot...with help i can come to an end...of course i will model a body and wont stop to model...
depends on what you're trying to go for. I think making a large map for the body should be fine, as it doesn't appear that you are trying to make a game model. As such, you wouldn't necessarily have texture restrictions.
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