This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Vedic Kings......Hey dude...thanks for your compliments man. I reckon when I got some more free time I will add in a sky or something like that for sure. Thanks man.
Balazs....I don't know about the book, but Nitroliq knows about it, I think it's called "Maya 6: A complete reference" ...anyways, thanks for your comment dude..
Killraven....Hey, Thanks for your comment.. I modelled the tyres based on a tutorial that I found on 3dkingdom, I used NURBS curves instead of poly's though, but you check it out, it's a very helpful tutorial, even though it's for max, you can still see the process that he went through to create the tread, so you can take that and do it in maya...anyways here is the link:
Hey vietcong........I have attached 3 pics of the bottom of the hummer.....I didn't really spend too much time in adding detail to the bottom of the hummer cause you don't really see the bottom....anyways, I hope these pics help you out.....
Oh yeah, I think you should open your own thread...that way you can receive help from everyone here...
Have to say thats really awsome mate, and I love the rest of your art work on your site... Specialy some of you're drawings. Good to see the foundation skills still very much alive in todays modern studies!
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