Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
it works and doesn't work, I have no idea whats wrong anyway, I am going to take break from him and start texturing the building and then come back and try rig him.
Well I decide to go back and correct the flow in the model, also decided to try a normal map as well, here it is, it is not very strong for some reason when I add the costume texture it is barely visible, any help is useful.
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