This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
yeah tried it, work ok until i playblasted it and watch the cannon slip from its parent and rotate into some kinda sporadic nonsense, - fun to watch thou
I hate that, you work ya nuts off thinking you got it and then that happens, no justice!!
I had a couple of samll probs rigging the girl character around the holster as the object was being influenced by the knee joint of all places!! Took a while to figure what the hell was going on!!!
i know, i have loads to do - that competition, the droid, find out how to back up data to DVD WR, look after three kids - and a raf board of inquiry to look forward to on monday.
and after all that figure out how aol gives you web space, so many thing to do - so little inclination (i mean time)
I've got six characters to build , texture and rig, a shed load of matte painting to do, more writing of the story, environments to create, update the web site when its up , oversee the improvement of the Premier at work, keep the wife happy, entertain my daughter, decorate the landing and bathroom, do my hair, paint my nails, scratch my arse, feed the parrot, walk the dog, tickle the gerbil, shave the hamster, scratch my arse again. And thats just this morning!!! LOL
wife is shopping in Norwich, she's happy
kids skimming intelect from watching timmy and his fairly odd parents on nick tv - (theyr'e sorted)
filled the holes in the wall, fixed the iron, (gift for the wife)
and all this whilst LEARNING maya !!!
is ok for you guru's, i have to justify why i spent so much money on maya - to my ever frowning wife, who watched my cannon spin voilently out of control, and said "thats crap - i dont think you'll ever get that right.."
:sighs and slinks down into soft leather recliner:
murph, for parinting type rigging with mechanical stuff. Its sometimes usefull to use null. like move the null to where you whant the sholder joint. Just child the null under like say the chest group. thin you can parint the arm under the null. You don't have to wory about pivet points of the geo like that.
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