Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 10-10-2004 , 03:05 AM
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lol thx. but do u think i could change the idea from the dungeon to the reaper.

# 32 10-10-2004 , 03:07 AM
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****should**** not could

# 33 10-10-2004 , 03:08 AM
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maybe you could somehow impliment the reaper into the scene? it would be a waste to do all that and then just dump it.. although i'll probly end up dumping my concept here to if i ever get back into it


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# 34 10-10-2004 , 03:09 AM
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lol thats exactly what i just thought about doing.

# 35 10-10-2004 , 03:27 AM
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ok how is this for his cane thing.

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# 36 10-10-2004 , 03:47 AM
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LOL yo dude this thing is called a scythe =))


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# 37 10-10-2004 , 03:55 AM
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lol thx alot. that was bugging me to death since i ddint kno what it was called.

# 38 10-10-2004 , 04:05 AM
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I am in 10th grade, sophomore in high school, but if you don't take me serious, I'll make you.
# 39 10-10-2004 , 04:06 AM
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oh ok. thx. i was checking out reaper pics and they didnt have them on the scythe. (but of course they were drawings.)ill be sure to add em.

# 40 10-10-2004 , 09:48 PM
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would like to see how u model death, i have yet to start my model of him.

And well, have to redo just about everything in my scene.


"The secret to creativity is knowing how to hide your sources." --Albert Einstein
# 41 11-10-2004 , 01:42 AM
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ok. iv finally figured out my idea. i am going to have a regular bedroom at night. but at the door is standing the reaper like in the picture. the camera will be placed as if u were the person in the bed.

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# 42 11-10-2004 , 01:51 AM
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You did not model this whole thing just now, did you?


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# 43 11-10-2004 , 01:52 AM
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ok here is a concept. the angle of the shot will be diff. but just to show u all what im trying to do.

# 44 11-10-2004 , 01:53 AM
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.

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# 45 11-10-2004 , 01:54 AM
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lol i didnt model that. just found off thenet.

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