Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
She looks a little long in the face if you'll pardon the pun. Its a very long head you have there dude. You need to shape those lips a bit too. Keep it going though
Yeah, I know its long... I'm using the Natalie Portman pic I got from you, and her head is even longe rthan this one., so it must be the angle of the pic that's not ortogonal, or she is not looking straight at the camera... but I'll tweak and fiddle with those vertices some more...
Yeah, I took on pic and rotated it a few degrees to get it absolutely straight by measuring very careful in photoshop. Then I mirrored the right side and she looked fine. What do you think about the proportions? It's a bit hard because you have to guess the shape of the head since you don't know how thick the hair is.
DJ
Yeah looks loads better, dont forget the profile of her that I sent you too then you can get that bang on as well, the lips need some shape just in case you didn't notice, more curvey. Keep going its looking promising, pleeeeeeaaaase dont rush it!! As far as hair is concerned, if you are going to do like Natalie Portman, just get a load of pics off the web otherwise theres plenty of other styles that are cool, what about something Mangaish?
I won't rush it, especially after the lesson you gave RC
Worked some on the eyes and lips. I wonder though... should n't she look normal in the orthogonal view? Now she looks like an alien there, but sort of normal in the camera view, apparently it has with the lens setting on the camera attributes to do...
Yeah it needs tweaking still but stuff does tend to look odd in ortho anyway, pity humans cant view stuff this way!! Maybe bring the head in. At least you spotted what needs doing head wise. The perspective camera is a bit 'way' what lens is that??
I haven't touched it, it's the default persp. The angle view is on 54.43, looks more normal wen changing it to around 10. What's common to use? Or does it have to do with the size of the model?
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