Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 31 12-04-2005 , 12:04 AM
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Alpha!
Cool bot there!I like the detail in the arms so you see how it all works. The face is cool too and I am going to be interested to see what he looks like textured. I think the legs look a little sparse. There seems to be minimal suspension so perhaps add some springs or shocks to absorb any little jolts and bumps your dude may take on his way to carving up what ever he is gonna carve up. NOT me! I’m going nowhere near this dude!


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# 32 21-04-2005 , 07:37 AM
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Thx Surfer. I'll see what I can do about the legs. Good suggestions there. We're running out of time tho hehe, and I'm struggling with a cold that won't budge. *wipes off the monitor yet again*

Progress update:
Adding material and textures slowly. Latest progress. Nowhere near final. Just out of time for now.
Big up to Pony for shedding light on occlution (no pun intended) user added image

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Currently working on reclaiming Space
The Salvation Prophecy

Last edited by AlphaFlyte; 21-04-2005 at 07:40 AM.
# 33 27-04-2005 , 10:03 AM
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Getting closer. Still not final.

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Currently working on reclaiming Space
The Salvation Prophecy
# 34 27-04-2005 , 10:44 AM
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last renders looking very good. Big inproments in your use of all the matirial attributes.

# 35 27-04-2005 , 09:18 PM
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Cool little screen on the guy too!


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# 36 28-04-2005 , 12:41 AM
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im liking the blood spots thereuser added image


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