Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 03-10-2005 , 09:27 PM
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No, I know that, but the poly count is real BIG !!!! When you toggle "wireframe on shaded", the model just turns black.


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# 32 03-10-2005 , 11:17 PM
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what'r the numbers of polys?


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# 33 04-10-2005 , 12:07 AM
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Must be extremely high to just turn black.user added image


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# 34 04-10-2005 , 05:22 AM
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Does your model look like this when you toggle "wireframe on shaded" ?

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# 35 04-10-2005 , 04:29 PM
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No, it's something like...millions of small wires connected...maybe i will reduce it. Or it will be really hard to do anything.


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# 36 04-10-2005 , 06:30 PM
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Ok, I get the picture now. I get the impression you polysmoothed a little too much when you started the model. If thats the case, I reccomend you start over from scratch. It might be pretty hard to reduce your polycount if you mesh is that heavy. Still, I would like to see a screen shot of what it looks like, if you would be so kind.

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