Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Wow!! Tight textures! Now, do you have a teblet or are you using a mouse to paint these? And, u might have alredy mentioned this, and I'm sorry if you have, but what program are you using to paint the textures in?
Really nice job! Glad the book is working out for you! One thing I might suggest is a little more color in the skin tones... a little red on the nose, ears, cheeks, etc. Subtle, of course, but hopefully you know what I mean.
Hey, Dae. Really neat! I was planning on doing a similar render setup using a textured base for my model so its cool to see what you've done. I really like the contrast between the neatly groomed character and the grungy gutter. Nice touch and great job!
how about part of his mask or cape hanging out of the edge of the suitcase so it ties in with the superhero element? Or his mask on the floor next to the gutter?
great model/pose though and the base is really cool
Thanks Dave, it gets abit boring after a while having your model float in mid air.
I was thinking exactly the same thing t1ck135 (it shows you great minds do think alike)
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