Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 03-12-2005 , 09:05 PM
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SHould I even say that the edge loops are perfect ?


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# 32 03-12-2005 , 09:10 PM
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I know, its sickening when some flash bastard does stuff like this, so dont say it just in case


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# 33 04-12-2005 , 12:21 PM
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HA !
Just like I expected dude!!! Perfect wireframe in my opinion.
Keep on Jay.

# 34 04-12-2005 , 10:07 PM
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FubaR

Thanks man

Heres an update, started on the arm color only at the moment, moving onto veins and crusty bits on the skin and a Tattoo.

Cheers
Jay

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# 35 04-12-2005 , 11:29 PM
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Mmmmm ... crusty bits! Once again, no stretching to be seen. Although he may need to get that broken horn looked at ... it looks infected.:hug:

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# 36 04-12-2005 , 11:39 PM
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You're good Jay...cant wait to see when you put some disp. maps...ohh my God wouldn't be great to have Zbrush at that point...


Good luck modeler!


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# 37 05-12-2005 , 10:42 PM
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Hey Guys

Started the detail on the the color map now


Jay

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# 38 06-12-2005 , 11:42 AM
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what size colour maps are you using for the various parts jay?

looking great as always user added image


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# 39 06-12-2005 , 12:38 PM
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Map size

Hey Tick

all 2048

Cheers
Jay

# 40 06-12-2005 , 01:05 PM
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Inspiring stuff Jay, as always a real credit to this site. I really must get properly into character stuff, I think I'm going to download your Sarg tut to learn how to do those edge loops soooo sweetly :p

Keep up the great work!

Mmmmm ... crusty bits!

lol, just what I was thinking user added image

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# 41 06-12-2005 , 01:14 PM
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Hey Lisa

Big thanks for that comment, although I just do what I do. I hope you enjoy the tute, and understand my muttering on it. But any probs with it as with anyone else gimme a shout.

Cheers

Jay

# 42 06-12-2005 , 10:18 PM
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Hey Guys N Gals

Just a courtesy call, finished the texture on the arm and ready for seaming tomorrow, then I'll generate the bump, spec and translucense maps form that, followed by a render!! So should have something then

Cheers
Jay

# 43 08-12-2005 , 10:02 PM
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Hey Guys N Gals

Update

Cheers
Jay


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# 44 08-12-2005 , 10:27 PM
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Wow man, the textures are Kick ass:bow: can't wait to see it finisheduser added image

# 45 09-12-2005 , 01:26 PM
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Fantastic texturing user added image

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