This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Inspiring stuff Jay, as always a real credit to this site. I really must get properly into character stuff, I think I'm going to download your Sarg tut to learn how to do those edge loops soooo sweetly :p
Big thanks for that comment, although I just do what I do. I hope you enjoy the tute, and understand my muttering on it. But any probs with it as with anyone else gimme a shout.
Just a courtesy call, finished the texture on the arm and ready for seaming tomorrow, then I'll generate the bump, spec and translucense maps form that, followed by a render!! So should have something then
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