Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 10-01-2006 , 04:29 AM
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Originally posted by Pyrus
Yeah nice texturing start. I like the feeling of smooth skin, mostly at nostril entry or inner ears.

Hopin' you'll set up these famous eyebrows long pilosity which make them so peacefull & kind.

Cool cool cool to me ... user added image

Thanks Pyrus user added image

I will make eyelashes for sure user added image

Originally posted by gster123
Your working so so fast man!! Good work dude!

Thanks :attn:

Originally posted by mc-fleury
yeah nice work so far! are you going to add fur or it will only be textures.

Thanks mc-fleury
I will add fur on the nose and horns and on the ears.

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Last edited by mayafreak3; 10-01-2006 at 04:31 AM.
# 32 10-01-2006 , 04:20 PM
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Z-Brushing

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# 33 10-01-2006 , 04:23 PM
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dude!!
this is unbelieable !!!!
great work indeed!
you d make anyone want to take up 3d user added image

# 34 10-01-2006 , 05:12 PM
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your model is coming along really nice mayafreak3. really like the bumps that you have added to the top of his head and the veins in his ears. Good work!

# 35 10-01-2006 , 05:39 PM
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Thanks magicsy and arran :attn: user added image

Here is a mental ray render:

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# 36 11-01-2006 , 12:39 PM
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Hahahahahahahahaha! Very good man!:attn: user added image

# 37 11-01-2006 , 01:21 PM
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cool progress mayafreak, its looking great already, the veiny ears are fab user added image


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# 38 11-01-2006 , 08:21 PM
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Awsome render mayafreak3! Now how about some fur?

# 39 11-01-2006 , 11:46 PM
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As gracious as a real one user added image

Hehe, soooon a nice brown and short fur (the reason why, I suppose, you leave top of head mid-detailed user added image)

# 40 13-01-2006 , 12:04 AM
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Thanks everyone :attn:

I'm going to redo the displacement. I am considering just modeling the detail in maya. I worked some more on the texture mapping in z-brush.

Here is a new render minus the displacement I added in a blurred background. This has Final Gather, and an outdoor HDRI.

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# 41 13-01-2006 , 12:29 AM
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Here it is with displacement but.. the fur on the horns isn't moving with it.. so I'll prolly have to come up with some other solution.

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# 42 13-01-2006 , 12:42 AM
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so I think I'm going to model some spheres and wrap hair around them, in the original picture it looks almost like the knots are sitting on the head anyway.. and I doubt with hair on them you will be able to tell...I will only displace the eyebrows and veins in the ears. I'll add some fur systems for the eyebrows and ears also and some whiskers ;p.

# 43 13-01-2006 , 12:51 AM
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holy CRAP thats good. But why cant you just convert displacement to polys? and then put the fur there?


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# 44 13-01-2006 , 01:05 AM
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Thanks Matt user added image I've tried importing the high rez z-brush .obj instead of using a displacement but it kills maya. Not enough memory in my comp to render it. I think I'll be able to get a more accurate look modeling the knots in maya because of the fur thing. I'll still use a displacement, just not on the horns.

# 45 13-01-2006 , 08:32 AM
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nice work mayafreak, the furry horns (ooer) definately give it more realism user added image
A bit more light would help to show the head off better.

Good luck with the displacement fur problem


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
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Sep/Oct Challenge 2005 Entry and W.I.P
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