Meredith
First off that is one of my favourite planes but the carburettor has a nasty habit of cutting out under negative - g. But it is a very manouverable plane - what made you choose this particular one since it is not well known?
Second, I notice that you are using a Mac to do your Maya work do you find it easy to use/any problems etc?
As for Photoshop you will need to master layers which are quite easy really. If you have done a UV map I would suggest a large one something like 2048 x 2048 then you can put lots of detail in it. Now in Photoshop you will need at least one layer for colour, one for the specular (possibly) and one for the bump, although you will want to export the bump one as a seperate file. Once you have your base colour down create extra layers over it to add dirt and scratches. Experiment with the brushes to create these effects - don't forget the insignia either!
For the bump stuff you want to depict the rivets and panel edges on the plane as well as scratches and dent although keep that too a minimum. A badly scratched and dented plane would be considered airworthy even if it was in the VVS…
Right now for a tutorial! If you click on this link:
Simmers Paintshop
It will give you some excellent texturing advice even if it is aimed at skins for flight sims planes - the principle is exactly the same. So get over there and read the tuts and don't be affraid and have fun :-)
BTW, is that Polikarpov photo taken over Lake Wanaka?
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
Last edited by gazzamataz; 26-07-2006 at 08:31 AM.