thanks for the input papalatistudios
Your idea of making it mechanical sounds very good indeed. I just automatically went down the human route without even thinking about other ways.
If I get the chance this next week then I'll have a go at working a mechanical movement into the body and try and get that elusive weight element in. Well, maybe after I've remade the rig yet again - rigging those hands are killing me
horray for set driven keys
I'd IK rigged the fingers and they were jumping about a fair bit and doing wierd things when other parts up the joint chain were moving - so after a bit of digging around I figured out FK with set driven keys and now have a control for each hand that closes the fingers into a fist. I've also made some changes to the rig and am learning about all these contrain options. So now its back to the important part of the challenge - animating
Glad to hear that you are figuring it out T1ck - looking forward to seeing an update. Are you still planning to do a wind up punch for your second animation?
well I dumped my attempted rig last week and started using the lowman animation rig (the one kiveun is using to great effect). It's a lot better than anything I can do and gives some cool control over the bodily parts.
I'm on very slow dialup this week (house sitting) so cant get a current animation up yet. Hopefully that will come on monday. All I can say is that it is a wind up punch trying to use compression of the body before the strike (I've been doing lots of compression techniques at sabre classes over the last couple of months and that is infuencing the punch).
finally home and back on broadband
here's the early stages, I've been trying to keep the keyframes as few as possible. Still working out the final position for the right leg etc.. It needs a lot of work yet.
thanks arran
it needs more exaggeration and the timing of certain parts (left arm etc) is still a little out. This is going to have to be the rig and character for the final piece until I learn more about creating rigs. It would be nice to get the transformer doing the punch though.
hey priimate, hows things going? I love your final piece by the way
I've added an end to the animation in the latest one today, he stops the movement and stands back up at the end. I think some of the movements need exaggerating a bit more.
Just foots who slide on the floor ... it's curious but it's possible so ...
i don't think you have to touch the torso. It's nice that way.
Good luck mate, last days
<< A French guy who have some problem in english but who have to live with >>
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