Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 15-06-2006 , 01:43 PM
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gster

Hey cool stuff.


Yeah I am gonna texture the lot, not just the bits seen, but Im not overly fussed about genitalia being done or nipples etc as its not what Im after with this character. I'll most likely do those bits just to add a textured nude character to my reel, nothing else.


Ive got three version of this girl in mind (which I cant say right now, all hush hush) but 'plumbing' etc wont be seen in any final versions, so sorry to disappoint anyone reading


Cheers
Jay

# 32 15-06-2006 , 07:21 PM
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Ha ha ha nice one Jay!! Stop all of her fans gettin hot under the collars!

# 33 15-06-2006 , 08:33 PM
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hahha jay too funny ..never thought of that ...

maybe i can model a human ..of course wont look near as good or half as good as yours but I will give her 4 boobs and i bet mine will be as popular as yours ... ahha

but serious love your work ... love the progress ... cant wait to see finish product

# 34 15-06-2006 , 08:42 PM
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Hey Mmoore

LOL, cool, thanks for the kind words...

Update most likely tomorrow evening now, just finished a load of z brush tutes, and am going to do some tweaks to this lady for a bit now...

Cheers
Jay

# 35 15-06-2006 , 11:07 PM
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I was wondering Jay. Is there anyway to paint over seams in maya? Or any tricks to hiding it?

I was thinking about offsets in Photoshop, how you can paint offsets to make patterns. Would that work with polygons if we just applied it as a shader, instead of painting in on the uvmaps?

# 36 15-06-2006 , 11:20 PM
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Not quite sure what you mean with the shader. You can do it in PS by painfully going to the last 2 pixel rows and painting a solid color

but If you buy the DVD for GI texturing which I did for SM, it will tell all that Maya can do with seams. If not PM me and I may let you into secret of a well hidden tool that seems (pun not intended) to go un- noticed alot

Cheers
Jay

# 37 15-06-2006 , 11:31 PM
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Hmm not sure if i can picture whatyou just said about paiting solids in PS, but I'll have to get the GI vids. user added image

# 38 16-06-2006 , 03:54 AM
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may as well paint them in with maya's paint tools as do them in PS


as always jay every pic tells a thousand words with your work user added image


take it easy and life will be easy
# 39 17-06-2006 , 03:40 AM
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same title.
coincidence:p
watching your progress.

# 40 18-06-2006 , 06:24 AM
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Hello Jay - Nice start on your model. I'll be keeping a close eye on your thread to see how it's done.
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# 41 26-06-2006 , 08:27 PM
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Hey back from the land of the ill people!!

Been feeling real crap of late, have had my head opened up prodded at then stitched up again at the docs, its been quite eventful really.

less woe have an update, added the lashes and brows this evening, going to add a little more detail around the eyes and a bit of color to the ears, onto the body next...

Jay

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# 42 26-06-2006 , 08:29 PM
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Looks awesome, how'd you add the lashes?
And what happened to your head??

# 43 26-06-2006 , 08:32 PM
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wow i love jay ...very nice. ... no crits

# 44 26-06-2006 , 08:42 PM
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Thanks guys, gonna try and push this forward now...The lashes are poly. I have an old tute I stumbled on at home which I got from Alias's site a few years back. Its really very good. You use animation and a mel script to generate them from a poly cylinder. It saves hassles of fur hair and PFX, and you dont have to worry about what type of renderer to use.

I'll have a look at Alias/Autodesks site to see if its still around...


Oh my head...bit of a scare with a lump under the scalp about a half a cm down, thought it may be something very nasty, fortunately it was a ruptured gland/folicle, so have a 2 inch scar and a few stitches etc and a pain in the head at the moment.

Thanks for asking dude...

Jay

# 45 26-06-2006 , 08:47 PM
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