This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
so i scaled it as -1 in X and got this. then i dragged it to the hole, duplicated it again and dragged the duplicated one back a little and lofted the curves
using a differant technique for shading i have used a 3D fractal and a bump map unfortunately the screen shot is of the bump map but the colours i used were light orange and very dark red
i jumped ahead of myself a little wih the fire but the textures ae all done using the same technique and sin of sins, i haven't even finished modeling yet??
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off