Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
This is the model all smoothed out ready for the rest. Poly Count is 27066, still some to spare for that cannon :attn:
Comments please...
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
I wouldn't smooth it. I'd use the polys available to actually create the model's details. I've never smoothed a game mesh in my career, and don't know anyone who has so far.
Kinda took that the wrong way. I haven't done a smooth operation as such, but I have converted from Poly to Sub-D back to poly again.
Attempting to get a more dense poly geometry...
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Ah, I see. Well, one thing to keep in mind is that for game art, you want every poly you use to be there for a reason. If the model would look exactly the same with or without a face, then the face doesn't need to be there and can be used somewhere else to define more details.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
A rough look at what the final scene will look like...
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
The car is really just a concept car, and the design is based on a rear engined car (simlar to Ferrari or Lamborgini). I have kept the nose short and left the mid section quite long to give more window area so its easire to drive.
Imagine the car is about the height of a 4 yrd old boy (about 3 ft) and it only has 2 seats mounted. Here is a render of the cabin without the body, maybe that will give a better perspective.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
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