Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Awesome! Great work on the guitar. The dials looks sweet now that you changed them up a bit. As twisteddragon33 had noted, they seemed blurred. To me, they also seemed a bit too bright and reflective when compared to the rest of the model. But, regardless, it looks top notch, now!
starjsjswars - ill post up the texture, its just a simple wood texture tiled in PS and applied to a poly plane, do you mean the settings for the material?
eric - Cheers mate, glad theres an improvement!
arran - Gonna make a little scene for this, with some picks, cables, amp, and of course half drank JD bottle and a packet of Marlbro's!
That is if I get the time.
Stll tweeking the settings to get the materials right, also still need to add a few things to the textures and the model, just to get a high level of detail that i'm attempting to aim for.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off