Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 05-12-2006 , 01:37 AM
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Update.

Any comments guys?

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# 32 05-12-2006 , 04:14 AM
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i keep getting only half of a picture.


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# 33 05-12-2006 , 04:21 AM
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Just checked, so do I, i'll give it another go...

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# 34 05-12-2006 , 11:26 AM
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looks nice but get rid of the black background cause it hides some details

# 35 05-12-2006 , 04:03 PM
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Ok, with a white background :-)

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# 36 06-12-2006 , 04:00 PM
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excellent render, however i think the dials are too reflective and they look almost blurred to me. As though there is no detail at all on them.


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# 37 06-12-2006 , 06:08 PM
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Cheers man,

Bit of an update, fiddeling with the material settings and lighting at the moment to get it the way I want.

Any comments or criths guys?

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# 38 06-12-2006 , 07:03 PM
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Looks good, can i see the floor texture? FYI i suck at texturing modeling is mine thing but i am trying to learn how to texture.


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# 39 06-12-2006 , 08:28 PM
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excellent work gster! Well done mate!

Maybe you could add a cord running to a nice big amp. Also, it might be fun to add some band stickers and rough it up a little.

just a thought...

# 40 06-12-2006 , 09:40 PM
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Awesome! Great work on the guitar. The dials looks sweet now that you changed them up a bit. As twisteddragon33 had noted, they seemed blurred. To me, they also seemed a bit too bright and reflective when compared to the rest of the model. But, regardless, it looks top notch, now!


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# 41 06-12-2006 , 11:01 PM
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Cheers guys.

starjsjswars - ill post up the texture, its just a simple wood texture tiled in PS and applied to a poly plane, do you mean the settings for the material?

eric - Cheers mate, glad theres an improvement!

arran - Gonna make a little scene for this, with some picks, cables, amp, and of course half drank JD bottle and a packet of Marlbro's!

That is if I get the time.

Stll tweeking the settings to get the materials right, also still need to add a few things to the textures and the model, just to get a high level of detail that i'm attempting to aim for.


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# 42 06-12-2006 , 11:22 PM
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hey man

to me the neck looks a little off

not sure if its material or cos its a little fat?

nice modelling though

edit: r u not having a scratch/pick guard


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# 43 07-12-2006 , 10:19 AM
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Cheers Pbman, the proportions of the neck seem to match my guitar at home, maybe its gos a fat neck??!??

I'm not adding the scratch guard, as i dont like them LOL!


Heres a little update on the materials andthe lighting, still not happy, and suggestions would be great.

Cheers

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# 44 07-12-2006 , 12:30 PM
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Heres the texure that I used for the floor, nothing special, just a simple tiled wood texture.

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# 45 07-12-2006 , 12:32 PM
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And a another render.

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