Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thanks.
I didn't like the way the breatplate looked so i am redoing it. I am trying to have an aztec feel to it. I am going to make it out of alot of complex straps and stuff. Here is a picture of the helmet on the body. I probably will do the legs too
"If Less is more then think how much more more would be..."
This is looking cool - though at the moment the arms and body are looking a little too 'human' for me, compared to the head. I guess I was just expecting the body to be a little more alien - maybe you could beef it up a little or add some more mechanical elements. I know it's early days, so apologies if this crit is a little premature.
I also think that the join between the head and body is a little disjointed at the moment - I think the whole head could do with being pushed back a little.
Thanks,
With the body i was trying different styles but they all looked bad. I am not really sure how to make it more alien at the moment so any ideas would be helpfull. Good spot about the head, i'll fix that now.
]Cheers
"If Less is more then think how much more more would be..."
To make him look more alien i am gonna add scales and stuff in Z Brush (If i can make the filesize low enough.) Here is an update on the armour for now. I have also made a few changes to his face (Not that much).
C@C welcome
"If Less is more then think how much more more would be..."
Damn, it does look like a hand bag. It is actually a ropey thing with part of a skull on it... I may have to change it cause my brother also thaught it was a handbag too. I think 4 legs would be a bit hard to manage but maybe alien looking legs.
Cheers
"If Less is more then think how much more more would be..."
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