Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-01-2006 , 04:13 AM
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Never been in a competition before, so now's the first time. Took me AGES to come up with an animal that wasn't already chosen (and didn't have fur...), but finally: a turtle. Green Sea Turtle. And I'll probably render it with Turtle too user added image

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# 2 06-01-2006 , 04:54 AM
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Nice idea.

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# 3 06-01-2006 , 05:27 AM
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hehe.. I actually thought about that that turtle looked like the ones in Nemo... I guess it's the same.

# 4 06-01-2006 , 07:00 AM
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Should be cool . . can't wait to see this one. Good choice.

# 5 06-01-2006 , 09:38 AM
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Good animal to model, it'll be nice to see you texturing it user added image

If you can't get any good orthographic style pics then search around for pics on the skull. They would help because most of the head mass is the actual skull (unlike for example most mammals)


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bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 6 06-01-2006 , 11:53 AM
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that's a good point t1ck135, will do that.

# 7 06-01-2006 , 01:39 PM
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Didn't find any skulls in orthogonal view, so I started without them. This is one hour's work, still look kinda like a frog... think it's seomthing with the eyes, and the mouth. The mouth will look better after texturing I think though, since they have sort of a under lip/chin that's painted only.

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# 8 06-01-2006 , 05:28 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 9 07-01-2006 , 12:37 AM
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thanks! Will come in handy.

# 10 07-01-2006 , 01:06 AM
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hey djblazer i think you are off to a good start!keep it up.

# 11 07-01-2006 , 03:04 AM
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Its looking alot like one of them hand puppets thingys. Cute. Im sure it'll take more shape as it progresses


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# 12 07-01-2006 , 04:06 AM
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thanks mc-fleury

Tiago2, hehe.. yeah, now that you mentioning it...

Did some more work, looks a bit less like a frog now.

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# 13 07-01-2006 , 09:38 PM
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The shape is now pretty good I think, not any major thing to model more I think.. I'll probably do some of the neck and the beginning of the shell also.

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# 14 08-01-2006 , 07:43 PM
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some more refining...

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# 15 09-01-2006 , 01:30 AM
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Ok, I think I'm done with modelling, I don't think I can get it any better. Might tweak it a little later if some things get obvious after texturing has begun.

So next on the schedule is UV-mapping.

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