Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
leave out 'family man' and your getting close.., but actually there is much more to Amsterdam than the pot cafes, the history and open thinking throughout the centuries is fascinating and something you can be proud of.
as for the 'hole in the ground' cool, thanks for that and i will get on to it
accurate.., well theres a few things there not in the tut, and there will be more, I would like to turn it into a city block and shoot a movie in it.., but dream on eh ??!! as it is, im not very good with maya and for now, accurate is all I can be.., improvisation is for those who know how to break the rules.
Im curious as to the light setup you are using as also the renderer. Im not getting any 'ambience/feel' from this as its lacking shadows too and is therefore looking the same in each screen shot.
If you could let us know what you are using, I may be able to shed some light on (pun not intended) improving your light rig for a better look overall.
hi jay, just really started lighting a few hours ago. I have spot lights with linear drop off, intensity 80 because I treid to map one with .., a map!!??
basically up till now its bean one big area light reflecting from a plain.., I dont know aht Im doing but I know thats sort of how mental ray works.., I have been using mental ray until the paint effects tree in the earlier scene.
so far, its been just mental ray and an area light.
if you have ANY tips, I would be really happy to hear them. I have no tuts for exteriors rendering. just a directional light ect.., blue (dark) for shadows.., thats all I know.
I was going to go in later, after I pit a few more odds and ends there and three point light everything.., (my film background mixed with animation lighting I know very little about.??)
do you want to see the scene?? I think you understand it from what i said.
tbh, I wouldent really bother with the lighting at the moment untill youve finished off the modeling, other wise its more stuff to think about and slowing the progress of your work.
ill move away from lights now, unless someone has some advice (tempting fate??) but here is a double sided shader with an extra condition node for inner and outer glow.., I kind of like it.
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