Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 02-08-2008 , 04:18 AM
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thanks, I'm not done yet though! haha... ugh, I guess I'll UV map it today.... as much as I dont want too, haha


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# 32 03-08-2008 , 09:42 AM
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ok, started UVing, and layed out an awful mock-up texture, haha

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# 33 04-08-2008 , 02:04 AM
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yeah - that texture is looking a bit garish.. user added image

really loving this piece though - good work mate.

# 34 04-08-2008 , 02:20 AM
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the metal frame looks great, looks like it's already taken damage

or is that just because Maya saves jpegs as low quality?




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# 35 04-08-2008 , 04:17 AM
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Thanks, the frame is just a cast-iron texture I made, and cast Iron always looks old and ruined, haha.
But yeah, I will start the REAL texture today, but probably tomorrow user added image, haha


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# 36 07-08-2008 , 03:55 AM
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Very nice progress Joopson! user added image How about some closer shots?

# 37 07-08-2008 , 03:57 AM
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I'll get right on that when I get back from camping in 3 days, which should be awesome!


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# 38 12-08-2008 , 06:27 PM
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camping was amazing, except for the 12 hour hike, so now I need to get back to work, haha....
I'll update soon


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# 39 17-08-2008 , 11:57 AM
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Ok, back to business, I've been busy lately with some stuffs. Here is a bit more texture work, but it is still crap user added image I haven't done anything to the sewing part itself, but I improved the wood and added hinges and made the cast Iron more visible.

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# 40 17-08-2008 , 03:25 PM
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Try increasing bump depth for the wood a bit. Also the iron texture looks stretched where the geometry's flat, and the edges there need to be softened I think. the sawing machine needs a lot of work but the model itself is pretty good... Waiting to see more progress on this.
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# 41 17-08-2008 , 03:41 PM
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uh benny, i don't actually think he's done any work on the textures other than the wood, the rest of the textures are just tempory placeholders
the texture on the iron doesn't look any different to the previous render
and as he said, he hasn't done anything on the sewing part itself :p

but if i'm wrong then... woops... user added image

it's a lot easier to see with a lighter background rather than the default black one
wood texture looks cool user added image




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# 42 17-08-2008 , 10:02 PM
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Originally posted by Chirone
uh benny, i don't actually think he's done any work on the textures other than the wood, the rest of the textures are just tempory placeholders
the texture on the iron doesn't look any different to the previous render
and as he said, he hasn't done anything on the sewing part itself :p

but if i'm wrong then... woops... user added image

it's a lot easier to see with a lighter background rather than the default black one
wood texture looks cool user added image

no, i think BennyK is right - the texture on the metal does look stretched - almost as if the uvs are sitting on top of each other - i was thinking the same thing - it's just easier to see in this image.

other than that, it's coming along nicely. user added image

# 43 18-08-2008 , 01:13 AM
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Yeah, planar mapping :-p
but Chirone was right about how I have only worked on the wood so far, user added image.
I just need to tweak the planar mapping a bit, and it should take away any noticeable stretching.
thanks guys,
I will update hopefully later,
-Andy


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# 44 18-08-2008 , 01:27 AM
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Also, bennyK, I am using a normal map, and it looks bumpy enough in the viewport, but mental ray makes the bump weaker for whatever reason.

I will try to figure that out before my next update
Here it is in the viewport:

-Andy

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# 45 18-08-2008 , 01:53 AM
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Ok, I managed to get rid of any noticeable stretching (hopefully), and now I will work on the texture some more.
Here it is sans-stretching

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