I had problems batching out instanced geometry, but I found a script to convert that to actual baked geometry. so for me its problem solved... I can batch again.Hi kayveedeeoh, could you send me a test file? I'll take a look into it. Is the normal batch not working?
Wow, thank you Trinitas! This made my day; I'm truly glad it helped you out. Thanks again for taking the time to let me know, I really appreciate it!Even though this thread's been dormant for a couple of months, I just had to register on the forums and give a HUGE shout out of profound thanks to John for his work on this script. It saved my life.
Edit: Autodesk should pay you royalties.
I would need more information to debug this. Have you set the start and end frame correctly?i have a strange problem. it went all the time very well. now i dont knw what i changed. i put the correct data in there and it renders only one frame very often. is it maybe because of vue elements in the scene?
Thanks mate, I appreciate it. I'm glad you found it useful!Haha, love it! I just had to register to say how awesome this is!
Hi THX1138, that tutorial is only valid for older versions of Maya (2010 or 2009, can't remember) and down to 7. Parts of the tutorial are wrong as well. Occlusion is NOT supposed to multiply over-top an image. See: https://simplymaya.com/forum/showthread.php?t=37042Here is a link to all kinds of info (and some you might not know about ) concerning render layers . Should help alot of you folks just getting into maya that find working and rendering with layers hard to understand.
This link also address's the problem Lokjutus had with batch rendering.
https://www.3dtutorialzone.com/tutorial?id=88
Thanks ND! I only have Maya 6.5. so unless they have redesigned the layers palette completely for maya 2011 and 2012, most all of the info should still work.Hi THX1138, that tutorial is only valid for older versions of Maya (2010 or 2009, can't remember) and down to 7. Parts of the tutorial are wrong as well. Occlusion is NOT supposed to multiply over-top an image.
Of course!ND I dont have nuke...can the composite be applied in PS?????
Of course it does The way he's doing it, it doesn't even use an ambient pass. Hence it's not "Ambient Occlusion"I made a scene with a similar object and used real mib Ambient Occlusion and it looked alot different.