This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thank You Serzz (and Ben), I appreciate the answer & info. Nuke and AE are probably the most popular I've heard of for the post production work. I'm guessing you're using Final Gather, GI, and Caustics? Have you ever used Importons & Irradiance Particles? (I get the impression a lot of people may 'skip' over Importons and Irradiance Particles, -to test out Iray ).
Thanks again, and I'm curious to find out what thing it is you want to correct :-) . Awesome work!
@Ben.. definitely I should try with BOF... thx for reminding me
@joshpurple I used FG and tried to use Caustic... Acctually the Caustic is the thing that I would like to repair.
Sometimes I use GI and sometimes FG... it is good to know both way (and baybe even blend them together)...
Just a quick revision re: the Bokeh effect: The Bokeh effect is not accessed through the lights attribute editor, but via the mia lens_bokeh node attached to the camera.
Sorry, was thinking about it after I posted yesterday and was bugging me that what I had wrote didnt seem right.
I have a doubt in saving brushes in visor...While saving in visor, i can't grab icon by dragging in the paintfx panel...Can anybody tell some idea???...Thanks in advance...
I have a doubt in saving brushes in visor...While saving in visor, i can't grab icon by dragging in the paintfx panel...Can anybody tell some idea???...Thanks in advance...
I think I have just answered your question in maya basics..........dave
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