congratulations it looks cool. I would love to see a final animation.
Hi John,Glad you figured it out. I'm not sure what the flip would be caused by, as we can't take a look at how your scene is constructed. I'm sure you'll figure it out.
-John
look in the expression editorI don't understand. "Dissolving cumulative transforms"?
Hi ShengluEach time you add another entity, making it more complex, and increases the probability of something will go wrong. You are here, constraints, expressions, utility nodes, animation, mathematics and history, all work together.