It may look nice, but it's only made with a bit of extruding, connecting the fins to the model (as I doubted that I could see them easily if I had extended them out of the body, sewing them to the body was easier), and use of shaders (no texturing done except for the iris and that was one of Maya's fractal textures, everything is just blinn shaders + transparency + refraction + glow).Hey there, critter looks really nice to me. And don't give up on your project or feel like you let people down what you're going for is massive so it's not going to happen overnight take it as a bump along the road and bounce back Don't know if you ever came across this film https://thechaseshortfilm.com/ but I'm sure everyone told that guy he was mad as well.
Since you feel a bit discouraged for now how about figure drawing? You could practice pose and proportion, it's more rewarding than trying to do the whole 3D thing on your own straight off the bat. If you study staging and storytelling you can move on to doing your own boards and animation when you get to that point with the film project as well.
Here's some refs I like;
https://www.elfwood.com/farp/figure/w...struction.html
https://johnkcurriculum.blogspot.cz/2...rinciples.html
https://www.alienthink.com/
https://www.youtube.com/user/markcrilley
https://www.idrawdigital.com/2009/01/...nd-proportion/
I didn't intend to study organics when I had the idea to start this project, nor to become any more awesome than (or even as awesome as) the people who have done human characters in movies such as in "How To Train Your Dragon", or "Wall-E" or the humans in "Ice Age".Was there some kind of short file in the works? That's a monumental task especially if you're trying to get your bearing in organics. I'm on Jay's Surfing Alien tut and I've churned out about 4 lumpy headed abominations and counting lol but but I've learned a lot (like I was overthinking some aspects and panicking, thus the lumps) plus it probably doesn't help that I'm going back and forth between projects. I say start small and stick with it.
Thanks. Good luck to you too.My bad, I envisioned motion graphics when you said logos and I know Maya is not needed for that. I assumed you meant screenplay when I read "scripting" and being familiar with MEL could get you out of some jams and make things easier in general. But anyways, I hope it all comes together, good luck and have fun and stuff!
I'll call you mad then but moving swiftly alongI have to do:
- 3D modeling
- 3D animation
- some rendering
- video editing / visual and sound effects
- music (all on synthesizers, trying to put a software to use for what it wasn't quite intended, which will be one of the hard but interesting parts of this project)
- scripting
- writing the story (already done 33 chapters, but only chapter 1 is important for the first project anyway)
- sketching the characters (will use MS Office Word for the fun of it, though I could have used Flash, I fail at drawing in Corel due to not shading properly, never could get the hang of shading while having the same image in my mind becoming reality). Will also sketch on paper, no color, just the outlines.
- some logo ideas
I already did restart it long ago, this is an older thread, but currently all I have is half a face, and then I was told to set the edge flow right, now the thing I need to figure out is how to make the edge flow right.I'll call you mad then but moving swiftly along
If you decide to restart that character try following Jay's tutorial here to block out the base.
https://simplymaya.com/siggraph/siggraph-day-two.mhtml
When you have the base done if you post up a new wip I'm sure you'll get some help from the nice modeling experts here on how to add res and turn it into something that looks good and can be animated. There's the hand modeling tut as well, combine those things and you'll be well on the way.
Also where's your image planes and refs for the character? Make sure you're not making any of these mistakes https://3d.about.com/od/Career-Resour...g-Modelers.htm
Another thing you should keep in mind is anatomy, I don't think you need to be the master wizard at it but to make credible characters stylized or not you need to understand some landmarks and underlying structures. This relates to animation as well, as the structure makes the function and if you don't know it your movement will look off.
@Gen: I'm about to restart lumpy alien attempt episode 2 starting to hate that thing with a passion