Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 30-07-2012 , 04:55 PM
EduSciVis-er
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I've been dropping the ball on this one for sure. Thanks for leaving the thread open user added image

Worked on the main shapes a bit:

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# 32 30-07-2012 , 05:11 PM
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Looking good Stwert, glad you started this again as I need some thing for target practice............LOL........dave




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# 33 30-07-2012 , 05:41 PM
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Good to see you rejoined the war effort. Don't worry about the sherman. Last I heard it was mothballed user added image


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# 34 30-07-2012 , 06:32 PM
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Its not the sherman he need to worry about.....LOL........dave

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# 35 30-07-2012 , 06:51 PM
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Oh crap.... LOL What surprise do you have installed for us?


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# 36 30-07-2012 , 07:19 PM
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Sorry Stwert will not post any more shots on your thread, Its not as bad as it looks Pixal this is a Churchill AVRE that gun fires a 40lb morter I hope to have it carrying a bridge then when I have finished modelling do a WIP to rig it..............dave




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# 37 30-07-2012 , 07:21 PM
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No worries mate, looking good. I'll try to get a bunch done this week, as come Friday I'll be out of town for a couple weeks.

# 38 30-07-2012 , 07:54 PM
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lol awesome to see yopu back and Dave also working on another project.


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# 39 31-07-2012 , 08:01 PM
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Worked on the wheel/roller thingys.

Does anyone know why PS interprets saved jpgs from Maya as a weird pixel aspect ratio? I managed to fix it in PS, but I'm not really happy with that kind of workflow.

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# 40 31-07-2012 , 08:15 PM
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Looking good Stwert, no I dont know why PS does that to jpegs I always save out as PS files from maya.............dave




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# 41 31-07-2012 , 08:19 PM
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The aspect ratio thing has to do with the aspect ratio for video formats.

In maya you can set the pixel aspect ratio to square pixels and I believe this will correct the problem or you can just leave it at the default in maya and then in photoshop you can correct the pixel aspect ratio there (Image>Pixel Aspect Ratio). Six of one half a dozen of the other really.


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Last edited by ctbram; 31-07-2012 at 11:12 PM.
# 42 31-07-2012 , 10:48 PM
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Image>Pixel Aspect Ratio, or View and turn it off. I dont know why this happens but has happened to me with JPEGS too.

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 43 01-08-2012 , 05:09 PM
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Making some progress...

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# 44 02-08-2012 , 07:26 PM
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Looks good stwert user added image especially those wheels to me....would like to finish mine too as soon as possible, but as I have a brigade now and need to do a lot of stuff about registering to university, etc. there's no too much spare time, so good luck to you mate, I will definitely have an eye on this project user added image hope you do a textures as well...


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