Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 27-04-2003 , 11:14 PM
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hey, you unwrapped beautifully! Just, one thing your doing is texturing it like a normal unwrapped model. I would suggest making the purple suit have lots of different things, like seams and different things on it to make it stand out (pockets, tears). Then for the head you need to use the texture to your advantage to show definition and stuff user added image.. looking great though!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 32 28-04-2003 , 12:03 AM
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Yup, youre right about that Matt.

I still have alot to learn about making textures in P.S but im trying to come up with something. I wish we had a video tut about creating some sort of cool textures - to get the workflow etc. Of course we have Craigs Rabbit-tut, but still very basic texturing (no pocket, seams).


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