Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 03-05-2003 , 11:34 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
next

eagle - the line down the middle will disappear when you do a mirror of the the half of the head - just use the instanced duplicate for modelling purposes.


cheers

Rich
# 32 03-05-2003 , 11:43 PM
EagleKing's Avatar
Registered User
Join Date: Apr 2003
Location: Germany
Posts: 976
eehr...ok....how to make that? user added image

# 33 03-05-2003 , 11:48 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
when you have tweaked the half of the head till you are happy with it, delete the instanced duplicate.

go to 'Polygons', 'Mirror geometry' - this should create a copy of the one half and also merge the vertices down the middle - assuming they are all lined up correctly - then smooth the new version and the crease down the middle should no be there - if it is its because the two halves haven't joined properly - maybe a couple of vertices not lined down the y axis

hope this makes sense.


cheers

Rich
# 34 03-05-2003 , 11:56 PM
EagleKing's Avatar
Registered User
Join Date: Apr 2003
Location: Germany
Posts: 976
it makes sense and it helped me a lot...thanks user added image
and the cappy fits great to the face.

# 35 04-05-2003 , 12:43 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
new render of the cap - with a better texture - not the final one by any means but someting closer

I am beginning to really like mental ray - finally got some settings I like user added image


cheers

Rich
# 36 04-05-2003 , 01:51 PM
EagleKing's Avatar
Registered User
Join Date: Apr 2003
Location: Germany
Posts: 976
wuw....great. looks realistic.

# 37 05-05-2003 , 01:24 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
bit of a problem when attaching the ear - get these dark patches - anyone know why this is??

the mesh ain't so smooth anymore - guess that has summat to do with it user added image - frickin ears - hate em!!


cheers

Rich
# 38 05-05-2003 , 01:54 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
I think its the smoothing of the normals. You can get rid of those by re-smoothing the normals. (soften / Harden)

it can also be that your geometry flips the faces due to, too few edges.. try to fool around with it ..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 39 05-05-2003 , 01:58 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
- by the way, how long did that render take, and what are your settings ?


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 40 05-05-2003 , 02:18 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
cheers cali - messed around - split a few more faces and it seemed to improve a fair bit.

here's a diff render -sorry if I post too much of the same thing - i will cut down from now on


cheers

Rich
# 41 05-05-2003 , 02:32 PM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
That ear came out really nice. Is there anything harder to model than an ear? I submit there is not! user added image

H.

# 42 05-05-2003 , 06:43 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
caligraphics - render using mental ray - not that long 5mins ish I think - production quality, final gather on - no GI, 400 FG rays, minR 0.1, maxR 0.5 - didn't adjust the sample quality

H - i second your opinion!!


cheers

Rich
# 43 06-05-2003 , 05:53 AM
el_newty's Avatar
Subscriber
Join Date: Oct 2002
Location: RO-Timisoara
Posts: 445
Great so far, I will look forward to see more... user added image


"Imagination is more important than knowledge" A.Einstein
# 44 06-05-2003 , 03:19 PM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
other things that could be effecting area behind the ear are four sided polys that are not planar, vertices that are not connected or multiple edges (you can use poly cleanup for that).

just other things that can mess up your poly mesh. i had a similar area and it turned out to be a bunch of nonplanar polys that were really narow and long, producing little ridges. I used polygon>split polygon tool to clean that up so the surface was made of planar, quadratic polys. problem solved.

The model and especially the ear are looking really good - keep it up


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 45 07-05-2003 , 12:04 PM
el_newty's Avatar
Subscriber
Join Date: Oct 2002
Location: RO-Timisoara
Posts: 445
I have to tell... very nice user added image

For ears you use a special tehnique? or...


"Imagination is more important than knowledge" A.Einstein
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads