This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
@ Pal - I think i speak for everyone when i say please ask kevin if you can do a video tutorial on one of those females. We'd all love to see how you work, those models are amazing. :bow: :bow: :bow:
The great thing about video tutorials is that they can be followed with very few words. If you could find the time we would really love to see some, as I think that learning to model characters is one of the hardest things to learn and I’d download a tutorial with no audio if it was how to make one of those female characters.
can i need character tutorial please cuz u are very wonderful realastic woman body.. oh damn... haha.. pls i want u can do it and write the tutoral to anyone will love it and learn this so fast..
i can waiting for u will make the tutorial of woman body
I think just providing wire views as you have done is a great help. I remember viewing wires many times to get a good look at how the geometry is laid out to improve.
you get into texturing & character animation or more modelling?
Texturing ... yeah ... don't hurt me This is my last texture which i made (see picture) ... the dragon created in max ... yes, i made my last texture more than 2 years ago
P.S. Guys! Thank you very much for your comments, but i was little surprised ... Do you mean that my models are perfect? I don't think so ...
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