Hi Xian and Thanks,Originally posted by xian
Nice one bro!
Just wondering about your towers. they look like they got a huge poly count on the flat sides. if it is your render will take longer
and your view port will slowdown heaps.
I would only bevel 3 to 6 new polys on the edges. it's really for the lighting so that you dont get harsh bright & shadow area's.
If all the towers are the same, just make one, texture & duplicate
it around instead of having to manually texture everything ova & ova again.
lookin good!!!!!
xian
10-4 , i'll do that, thanks for the tip....Originally posted by dave_baer
tank2002 In Photoshop, Got to IMAGE > IMAGE SIZE and set it to 640 x 480 pixels or lower. The default settings will have the proportions constrained, so just type in 640 for the top box and it will automatically resize it accordingly. Then resave your images to where you're hosting them so that the ones you have up here now are updated to the smaller size.
IM learning on my own, with books , online tutorials and the great help i have here!!!Originally posted by xian
Look forward to seein it Bro!
mind if I ask how you are learning maya?
ie a course or tutorials at home?
xian
Dude your doin fantastic!!!Originally posted by tank2002
IM learning on my own, with books , online tutorials and the great help i have here!!!
Originally posted by xian
Dude your doin fantastic!!!
Q_ how did you make your terrain? displacement map?
the terrain looks a little low poly with a smooth on it.
that can be cool if textured & lit right, but can easily look like a game (caus games have fairly low poly limits)
if you r goin for realism chuck in a few planes with photographs (alpha mapped mountains, some clouds, trees etc)
they do that in the movies, cg will look cg unless your really reallly good or you got an awsome team. movies composit hundreds of images ontop of each other, mix real and the not real, helps hide that its not real.
and maybe some bolders? forrests? fog?
like I said before, you goin great, keep it up bro
xian